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Zombie Hand Pointer

<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;">
  &nbsp;</div>
<div id="dot1" style="position: absolute; height: 35; width: 35;">
  <img alt="" height="35" src="http://www.kostenlose-javascripts.de/_files/images/fussball.gif" width="35" /></div>
<div id="dot2" style="position: absolute; height: 35; width: 35;">
  <img alt="" height="35" src="http://www.kostenlose-javascripts.de/_files/images/fussball.gif" width="35" /></div>
<div id="dot3" style="position: absolute; height: 35; width: 35;">
  <img alt="" height="35" src="http://www.kostenlose-javascripts.de/_files/images/fussball.gif" width="35" /></div>
<div id="dot4" style="position: absolute; height: 35; width: 35;">
  <img alt="" height="35" src="http://www.kostenlose-javascripts.de/_files/images/fussball.giff" width="35" /></div>
<div id="dot5" style="position: absolute; height: 35; width: 35;">
  <img alt="" height="35" src="http://www.kostenlose-javascripts.de/_files/images/fussball.gif" width="35" /></div>
<div id="dot6" style="position: absolute; height: 35; width: 35;">
  <img alt="" src="http://www.kostenlose-javascripts.de/_files/images/fussball.gif" style="width: 35px; height: 35px;" /></div>
<p>
  <script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top = dots[i].Y + "px";
    }
    
    
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 20);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {  
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

  if (!e) {
    Xpos = window.event.x + document.documentElement.scrollLeft;
    Ypos = window.event.y + document.documentElement.scrollTop;
  } else {
    Xpos = e.pageX;
    Ypos = e.pageY;
  }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {  
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
    
    for (i = start ; i < nDots; i++ ) {
        
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
        
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {  
            height = document.body.clientHeight + document.documentElement.scrollTop;
            width = document.body.clientWidth + document.documentElement.scrollLeft;
        }
        
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        
        // move img to new position
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top =  dots[i].Y + "px";
    }
}
//-->
</script><br />
  <!-- BITTE BEACHTEN: Der folgende Link darf nicht entfernt oder geändert werden --></p>
<div align="center" id="kostenlosejavascripts">
  <a href="http://dsl-internetanbieter.net/" rel="nofollow" target="_blank" title="dsl-internetanbieter.net">dsl-internetanbieter.net</a></div>
<p>
  <br />
  <script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script><!-- präsentiert von kostenlose-javascripts.de --></p>

-------------------------------------------------------------------------------------------------------------------------------------

<!-- präsentiert von kostenlose-javascripts.de --><script type='text/javascript'>
<!--
var anzahl   = 20;  // Länge des Wurmes
var groesse  = 100; // Ist so aber schon ziemlich optimiert auf Darstellung
var abstand1 = 7;   // Läuft auf meinem K6/2 500'er recht flüssig
var Farbe    = 0;   // siehe Farbarray;

farbbibliothek = new Array();
farbbibliothek[0] = new Array("#FF0000","#FF0000","#FF0000","#FF1100","#FF2200","#FF3300","#FF4400","#FF5500","#FF6600","#FF7700","#FF8800","#FF9900","#FFaa00","#FFbb00","#FFcc00","#FFdd00","#FFee00","#FFff00","#FFff00","#FFff00","#FFee00","#FFdd00","#FFcc00","#FFbb00","#FFaa00","#FF9900","#FF8800","#FF7700","#FF6600","#FF5500","#FF4400","#FF3300","#FF2200","#FF1100");
farbbibliothek[1] = new Array("#00FF00","#000000","#00FF00","#00FF00");
farbbibliothek[2] = new Array("#00FF00","#FF0000","#FF0000","#FF0000","#FF0000","#FF0000","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00","#00FF00");
farbbibliothek[3] = new Array("#FF0000","#FF4000","#FF8000","#FFC000","#FFFF00","#C0FF00","#80FF00","#40FF00","#00FF00","#00FF40","#00FF80","#00FFC0","#00FFFF","#00C0FF","#0080FF","#0040FF","#0000FF","#4000FF","#8000FF","#C000FF","#FF00FF","#FF00C0","#FF0080","#FF0040");
farbbibliothek[4] = new Array("#FF0000","#FF0000","#FF0000","#EE0000","#DD0000","#CC0000","#BB0000","#AA0000","#990000","#880000","#770000","#660000","#550000","#440000","#330000","#220000","#110000","#000000","#000000","#000000","#110000","#220000","#330000","#440000","#550000","#660000","#770000","#880000","#990000","#AA0000","#BB0000","#CC0000","#DD0000","#EE0000");
farbbibliothek[5] = new Array("#000000","#000000","#000000","#FFFFFF","#FFFFFF","#FFFFFF");
farbbibliothek[6] = new Array("#0000FF","#FFFF00");
/*
  0 - Rot-Gelb-Übergang  -Standard
  1 - Grün-Schwarz-Raupe
  2 - grüne Raupe mit rotem Magen
  3 - Regenbogendurchgang
  4 - Rot-Schwarz-Durchgang
  5 - Zebra
  6 - Gelb-Blau-Stroboskop
*/
document.write("<span id='AAA'></span>");
function erzeuge()
{
        var a=1;
        var text="";
        while(a<=anzahl)
        {
                text +="<span id='wurm"+a+"' style='position:absolute; top:0px; left:-50px; color:#FFFFFF; margin:0px; font-size: "+groesse+"px; z-index:2; filter:Alpha(opacity=20, style=2, finishopacity=0); -moz-opacity:0.2; opacity: 0.2;'>•</span>";
                a++;
        }
        document.getElementById("AAA").innerHTML = text;
        laufen();
}

var x=-groesse,y=-groesse;
function erfasse(e) {
  var myEventX, myEventY;
  if (e) {
    myEventX = e.pageX;
    myEventY = e.pageY;
  } else {
    myEventX = window.event.x;
    myEventY = window.event.y
  }
  x = myEventX + document.documentElement.scrollLeft - groesse/2;
  y = myEventY + document.documentElement.scrollTop - groesse/2;
}
document.onmousemove = erfasse;
var X=0,Y=0;
function neue_koordinaten(x1,y1)
{
        X = abstand1 * Math.sin(Math.atan2(y-y1,x-x1));
        Y = abstand1 * Math.sin(Math.atan2(x-x1,y-y1));
}
var b=anzahl-1;
var c=anzahl;
var d=anzahl-Math.ceil(anzahl/32*23);
function laufen()
{
  myLeftD = parseInt(document.getElementById("wurm"+d).style.left);
  myTopD  = parseInt(document.getElementById("wurm"+d).style.top);

  neue_koordinaten(myLeftD, myTopD);
  document.getElementById("wurm"+b).style.top = (parseInt(document.getElementById("wurm"+c).style.top) + X) + "px";
  neue_koordinaten(myLeftD, myTopD);
  document.getElementById("wurm"+b).style.left = (parseInt(document.getElementById("wurm"+c).style.left) + Y) + "px";
  document.getElementById("wurm"+b).style.color = farbbibliothek[Farbe][zaehler()];
  b--; if(b<=0) b=anzahl;
  c--; if(c<=0) c=anzahl;
  d--; if(d<=0) d=anzahl;
  setTimeout("laufen()",50);
}
z=-1;
function zaehler()
{
  z++;
  if(z>=farbbibliothek[Farbe].length)
  {
    z=0;
  }
  return(z)
}

/**** Zu Demozwecken (entfernbar für gleichbleibende Farbe) *****/

  function farbwechsel()
  {
    Farbe = Math.floor(Math.random()*farbbibliothek.length);
  }

  document.onclick = farbwechsel;

/**** Demo-Ende ****/
//-->
</script><br />
<!-- BITTE BEACHTEN: Der folgende Link darf nicht entfernt oder geändert werden -->
<div align="center" id="kostenlosejavascripts">
  <a href="http://mobile-internetflat.com/" rel="nofollow" target="_blank" title="mobile-internetflat.com">mobile-internetflat.com</a></div>
<p>
  <br />
  <script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=470"></script><!-- präsentiert von kostenlose-javascripts.de --></p>


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